An installation in which both analogue human generated sculptures and prints of computationally generated crowdsourced dream visualisations will be put side by side resulting into an impressive collaborative sculpture; a physical network of dream imaginaries. The project focuses on the social context of dreams, creating visualisations that are neither depictions of individual imaginings or a means of enhancing artistic skill, but involve the reframing of dreams within the technical and social imaginary, which forms our collective understandings and expectations of social life.
Wednesday, 4 June 2014
Call for participation: Visualising the dream imaginary
An installation in which both analogue human generated sculptures and prints of computationally generated crowdsourced dream visualisations will be put side by side resulting into an impressive collaborative sculpture; a physical network of dream imaginaries. The project focuses on the social context of dreams, creating visualisations that are neither depictions of individual imaginings or a means of enhancing artistic skill, but involve the reframing of dreams within the technical and social imaginary, which forms our collective understandings and expectations of social life.
Monday, 10 March 2014
Design pedagogy
Design is to me a passport
to navigate through life, travel across disciplines, foster people’s enquiring
minds and develop them into experts of a greater whole.
give voice
value the journey
look at things from different perspectives
challenge reality
change perceptions
endlessly explore
I see my appointment as a way to circulate and further explore design communication as part of a deep ecology whereby you realise that you have to be able to live and create by your virtues; a process of self-commitment, idealism, passion and inspiration. I am passionate to contribute in the collective unraveling, speculation and creation of new cartographies of what design communication practice and research are and may become.
IMAGES FROM MY COURSES AND RESEARCH WORKSHOPS: 1
. How to make cinema without film (Collaborative publication and workshop - University of Copenhagen)
. How to make cinema without film (Collaborative publication and workshop - University of Copenhagen)
BA illustration - Southampton: Reflective contextual report called the presentation document. This encouraged an exploration of personal processes and development of the student's creative identity. Lost in role-play students were allowed to become free-range thinkers, challenge and critically situate their work amongst others, develop independent voice and creative authorship.
3. On gaze - University of
Greenwich, BA Animation: students put their body into the role of a camera as
an exercise to help them write an essay on the gaze. The
project aimed to engage participants in creative and critical design
practice by developing their capacity to observe. Not only it invoked
knowledge about the agency of things but also emphasised the body as a
conductive medium of criticality.
4. Leonardo workshops- University
of Goldsmiths, University of Greenwich, Narrative and sequence’ (year
2, BA Graphic and Digital Design), ‘Design Process Animation’ (year 2, BA
3d Digital Design and Animation), ‘Visual Storytelling’ (year 1, BA 3d Digital
Design and Animation).
Experimental and socially engaged
modes of design that familiarised students with different styles, developed
students’ capacity to apply their concepts into a range of mediums (books,
animation, theatre, puppetry, interactive installations) and linked these with
other disciplines (sociology, anthropology and the sciences)
5 and 6 images from PhD research
5 and 6 images from PhD research
TTEACHING RESPONSIBILITIES
‘Orientation
to MA’
CCW, University of the Arts London
Preparatory course for international students
who have been accepted onto a postgraduate course at Camberwell, Chelsea or
Wimbledon
‘Creative
Identity and Innovative Thinking’ (short
course)
Chelsea College of Arts and Design, University of
the Arts London
‘Preparation
for Postgraduate Studies in UK Art & Design’ (online short course)
Chelsea College of Arts and Design, University of
the Arts London
b. Development and teaching of modules
‘Authorship
and Identity Statement’ (FMP)
MA Graphic Design Communication, University of the
Arts Chelsea College of Arts London and Design
‘MA Portfolio
Preparation’
University
of the Arts London, International office in Beijing, China
‘Presentation
Document: A Reflective Journey’
BA Illustration (Year 3), Southampton Solent
‘Graphics
Technical Studies’
BA Design (Year
2), Goldsmiths - University of London
‘Narrative
and Sequence’ (Course
Coordinator)
BA Graphic Design (Year 2), University of Greenwich
‘Design
Process Animation’ (Course
Coordinator)
BA 3D Digital Design Animation (Year
2), University of Greenwich
‘Visual Storytelling’
(Course Coordinator – module revalidation)
BA 3D Digital Design Animation (Year
2), University of Greenwich
‘Design in
context - The museum brief’
BA Graphic Design, BA 3D Digital
Design Animation (Year 1), University of
Greenwich
c. Contribution to taught
courses
‘Research
Methods’
MA Design Education, Goldsmiths, University of
London
‘Critical
theory lectures’
MA Graphic Design Communication, MA Curatorial
Practice, MA Spatial Design, MA Fine Art, Chelsea College of Arts and Design,
University of the Arts London
‘Theory in
Practice’
BA Product Design (Year 2), Camberwell College of
Arts, University of the Arts London
‘Design
Dissertation’
BA Graphic Design, BA 3D Digital Design
Animation (Year 3), University of
Greenwich
‘Final Major
Project’
BA Graphic Design, BA 3D Digital Design Animation
(Year 3), University of Greenwich
‘Concepts of
Art and Design Theory’
BA Illustration, BA Fine Art (Year 1), Southampton
Solent
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